Though many of the experiments for CLP are conducted by the students themselves, the CLP program itself contains numerous simulated experiments, allowing students to predict results, draw graphs and analyze the outcome of each experiment. To keep the user's level of interest as active as possible, CLP offer scenarios which are more likely to be of real interest to the student, such as does wrapping a can of soda in aluminum actually keep it cooler, or is it faster to cook a batch of spaghetti by boiling it in one large pot, or two smaller pots. And throughout the experiments, the student is required to record her answers within the program's notepad, maintain a consistent level of interactivity. Because the software assesses the progress of the user, it compensates its level of difficulty by the student's rate of understanding. And if the student continues to have problems with grasping the nuances of the subject, the teacher is alerted by the computer.